Disc Sp Guide to victory by Pickaboo
Hi, I've noticed during these past few days that there weren't much on these forums to help the beginners so I decided to write this little guide of priests. It consists of Disc specs, Shadow specs, me explaining certain comps and how to spec for them. I have not added gems, enchants etc yet but hopefully, I will.
http://www.warcraftmovies.com/movieview.php?id=196193 - Me and Powercolors movie facing varies of donor teams above 2.2k ratings in furious gear, sucks getting tunneled and ripped to pieces due to shit gear.
http://warcraftmovies.com/movieview.php?id=198941 - Me and Powercolors 2nd movie facing varies of teams between 2200 and 2500 rating.
P.S. I'm retail s6 glad and currently 2660 rating (rank 3) on this server in 2/5 wrathful, 3/5 furious as sp/rshaman. D.S. P.S. 2. My own spec: http://talent.mmo-champion.com/?priest# ... d3RO,12213
Disc spec for 2s, preferably used if you're playing with a rogue or possibly a mage. http://talent.mmo-champion.com/?priest# ... UqRO,12213
Defensive disc spec for 3s, preferably used when playing a doublehealer setup such as Dispelcleave (Disc priest, Holy paladin & Arms warrior) or Boringcleave (Unholy deathknight, Holy paladin, Disc priest). http://talent.mmo-champion.com/?priest# ... dqRO,12213
Okay, let's move on to the shadow specs. First off, there's a lot of different specs which can be used, some people are still wondering wether they should get 5/5 Imp MB or 2/2 Imp VE. I'm gonna hand this to you from my own personal experience, Imp MB is shit and guess what? Imp VE is also shit! Now I do know that MB is an awesome spell which does a lot of damage, once in a while, but think about it. If you're playing with a rogue for example, there's no need for Imp MB as you'll already have the wound poison and you'll be busy spamming dots and trying to fear anyway!
This is the spec I'd use if I was playing with a rogue (in 2s), hunter or an arms warrior (unlikely). http://talent.mmo-champion.com/?priest# ... dqRO,12213
Playing 3s as a shadow priest can be difficult. I'll say right now that if you're planning on going Shadowshatter (Shadow priest, Frost mage, Resto shaman) Then get 5/5 Imp MB.
If you're going for a comp that actually takes more than spamming 2 buttons, then there are a few:
RPD: Rogue, Shadow priest, Resto druid. RPS: Rogue, Shadow priest, Resto shaman. RetPS: Ret paladin, Shadow priest, Resto shaman. Shadowplay: Affliction warlock, Shadow priest, Resto shaman. Shadowshatter: Frost mage, Shadow priest, Resto shaman.
As you can see above, a resto shaman is needed in 3s for a shadow priest due to the fact that BL/Hero makes us imba.
For most comps with a rogue with healing reduce, you want to go 2/5 Imp MB. For other comps such as Shadowplay or Shadowshatter, you wanna go 5/5.
Playing RPD is a comp which does a ton of damage while outlasting their opponents. I played RPD on retail at 2400 rating and in this comp, the priest should go for2/5 Imp MB and 2/2 Imp VE. He should also wear 5/5 Mooncloth gear as this comp is basically about dealing enough damage but also outlasting. Basically the same here as on RPS, 2/5 Imp MB and 0/2 Imp VE.
For RPS you want to have as much damage as possible, I'm talking about DFO, Phyl, full Satin, Pve pieces like a madman. Basically any pvp piece which you can sac without losing too much resilience. You should aim for ~1050-1100 resilience along with about 28k hp. Your the main dpser in this comp, your rogue is there to control and keep wound up. You really wanna go as few points into Imp MB as possible for this comp, 2/5 Imp MB and 0/2 Imp VE.
RetPS is similar to RPS as it's a burst comp. For this, you wanna go 5/5 Imp MB, 0/2 Imp VE and wear AT LEAST 1150 resilience as the ret can barely peel. You're gonna have loads of issues vs. RMP and RLS with this comp but imo, it's really fun to play.
Shadowplay is basically all about dotting the targets up then just waiting for a kill. Imo you should go 5/5 Imp MB, as if you get the healing reduce up with all dots including the warlocks dots then you'll get a ton of pressure onto them. You should also leave Imp VE at 0/2 for this setup.
Shadowshatter is the face roll setup of s8. The Frost Mage CC's like crazy, the priest dots something up and the target dies in a deep freeze. I'd go for 5/5 Imp MB for this setup, it's quite useful. I would not go for 2/2 Imp VE though, I'd leave it at 0/2.
Please keep in mind that these specs can be changed. There are both defensive 2s/3s specs and offensive 2s/3s specs. I can build up specs for you that will fit your need, all you have to do is reply here in the thread or PM me. Rather reply in the thread as I don't watch my PMs too often.
There are a few different viable comps if you're playing a disc priest, a few of them require a high skillcap and a few don't. Let's take a look at them..
RMP: Rogue, Frost Mage, Disc Priest. (Also viable with an Arcane Mage but if played with an Arcane Mage, it's known as "Korean RMP") Spellcleaves: Elemental shaman, disc priest, frost mage. Destruction lock, elemental shaman, disc priest. Frost mage, destruction lock, disc priest. Kittycleave: Arms warrior, feral druid, disc priest. Stealthcleave: Feral druid, assassination/subtlely rogue, disc priest. Dispelcleave: Holy paladin, disc priest, arms warrior. Boringcleave: Holy paladin, disc priest, unholy dk.
RMP is the most common and most known setup for disc priests and it's also one of the comps which require a high skillcap in order to be effective. If you're considering playing RMP, you must know that it's all about control, bursts and the ability to switch targets with ease. If you're considering yourself as a decent priest who keeps on top of dispels, fearing when you should and dpsing when you should then you might consider finding good partners and head out into the arena as a RMP. Keep in mind though, RMP takes time. You won't play good the first few games if you haven't played it in the past.
Variants of spellcleave:
Ele/disc/fmage is a common spellcleave which is kind of strong due to it's amazing CC and high burst damage. Playing this setup won't require a lot of skill or patient as you will most likely be able to score a kill within the first 2 minutes of the game with decent CC. If you're not looking for any setup which has a high skillcap then I highly recommend this as it's easy as pie to reach 2k+, especially on this server.
Dlock/disc/ele is also a very powerful relying on extremely high burst from the warlock, ele along with the disc throwing in a smite once in a while. Having the fear, hex and the fear from the priest makes in easy to CC two targets at once and bursting the third player. With BL, this setup is very dangerous. It's quite similar to ele/disc/fmage but a bit bigger burst. From my personal experience, a spellcleave with a mage is easier as the mage can peel way better than a warlock can.
Dlock/fmage/disc is also a pretty powerful setup. I'm sure you've heard the stories about MLS/MLD? Insane CC along with insane damage! Well, it's basically the same, just not the same CCs from the healer. Playing this setup is harder than the others but once you learn it, it'll be way powerful. Being able to sheep a target, fear a target to force trinket then switch CC target (fear the previous sheeped one and sheep the previous feared one) is quite powerful as the CCs don't have any cd. I have no personal exp. with this setup but in theory, it's extremely powerful.
The first and best double melee, disc setup is definately Stealthcleave, which is feral/rogue (pref envenom unless your rogue is amazing as sd)/disc. Due to the fact that feral and rogue together along with priest spamdispelling makes this a very dangerous setup to most cloth teams as they can rip basically anything to shreds in a matter of seconds. Playing this will force you to dispel a lot or you will lose. The skillcap of this setup is not especially high and I recommend this comp to any beginner priest.
Kittycleave is a quite uncommon setup but yet quite strong if played correctly. It contains a feral druid, an arms warrior and you as a disc priest. The key to this setup, as in the previous melee setup, is dispels. You always gotta keep your warrior dispelled along with whoever he's on. Make sure not to eat sheeps or basically any CC what so ever as you're the only one who can dispel magic effects. The skillcap for this comp is quite high, imo, so I wouldn't recommend it to any beginner player. It is loads of fun though and it really tests your abilities as a priest.
The most common doublehealer setup is ofcourse, the Dispelcleave. Holy paladin, disc priest and a arms warrior is a setup which relies on outlasting your opponent while letting ur warrior do a ton of damage by dispelling everything. With both holy paladin and a disc priest to dispel, you can barely get CC'd. If you're going to play this setup, you want to go for mp5 gear and a few mp5 gems as you'll need it.
The not so common doublehealer setup is Boringcleave which contains an unholy dk, holy paladin and a disc priest. It's basically the same as Dispelcleave but without the pressure due to no MS effect. It's still pretty viable if your dk manages to keep diseases up on all three targets.
Common problem with doublehealer teams is that they are weak vs. setups such as RMP and MLD due to their high ability to CC one healer and go for the other.
I also thought that I'd might aswell share my own keybinds, what addons I'm using etc, aswell a few screenshots of my UI.
Action Bar Saver 2 - Saves your bars if you're creating a new character etc. AtlasLoot - For the lulz ClassPortraits 4.0 - Shows the players class instead of a picture of his/her character face. Ghost: Pulse 2 - "Flashes things you need to know" in the middle of your screen, quite useful. Gladius - Arena enemy unit frames, easy to configurate. Gladiminish - Extends Gladius with diminishing return tracking. Interrupt Bar - Tracks interrupts (can also be used as a CC checker if you're a slacker such as myself, you have to add it yourself though to a .txt file). Party Ability Bars- Shows the cooldowns of your party member(s). Power Auras Classic - Shows what happens ingame in the middle of the screen. Prat 3.0 - Chat modifier. Purgeatory - Addon which announces dispels/interrupts in chat. SnowfallKeyPress - Addon which causes your spells to be used when you press down the key, rather than releasing it. Spell Alerter - Shows if someone cast a spell onto you or your party member, for example: Pickaboo *icon of sheep* > Roggi. TB Arena Points - Displays the amount of arena points you'll recieve.
My binds as shadow:
1. Mind Blast 2. Mind Flay 3. Shadow Word: Pain 4. Vampiric Touch 5. Devouring Plague Shift-1. Psychic Scream Shift-2. Binding Heal Shift-3. Psychic Horror Shift-4. Flash Heal Shift-5. Hymn of Hope X. Inner Focus Shift-X. Dispersion F. Shackle gargoyle macro Shift-F. Power Word: Shield G. Shadow Word: Death Shift-G. Focus Shadow Word: Death for sheeps V. Silencing focus if I have one and not dead, otherwise it silences my current target Shift-V. Mass dispel T. Dispel macro for party member 1 Ctrl-T. Dispel macro for party member 2 Shift-T. Holy Nova E. Mind Sear Shift-E. Greater Heal R. Prayer of Mending Shift-R. Mana Burn Shift-B. Cure Disease Ctrl-B. Abolish Disease §. Macro for Inner Focus + Divine Hymn <. Mind Control Q. Wand Shift-Q. Drink F1. Healthstone F2. Ressurection Mouse wheel up. Bauble of True Blood Mouse wheel down. Fade/Renew Mouse button 5. PvP trinket Shift-Mouse button 5. Shadowform Mouse button 4. Dispel Magic Ctrl-Mouse wheel up. Fear Ward Middle mouse button. Shadowfiend Shift-C. Stoneform
My binds as discipline:
1. Penance 2. Holy Fire 3. Smite 4. Shadow Word: Pain 5. Devouring Plague 6. Mind Blast 7. Shackle macro for gargoyle Shift-3. Power Infusion V. Pain Supression F. Desperate Prayer Shift-X. Heavy Netherweave Bandage
The rest of the binds are the same as in shadow.
Gems varies from player to player, but I prefer to only use Mysterious Dreadstone to get spell penetration capped (130, which I'm slacking at), Durable Ametrine for some resi and Reckless Ametrine for some haste. I'm currently using both haste offhand and wand, some people like to use the spell penetration offhand/wand but that varies from player to player.
I know the links to the gems are russian but you can change the language in the top right corner to english.
The stats you should aim for (being full wrathful, pve/pvp offset pieces, fully gemmed/enchanted with t2 weapon) is (unbuffed ofcourse):
As disc: 600-650 haste, 1150-1300 resilience, 3000-3150 spell power, 400-500 mp5 (not gemmed for dispelcleave).
As shadow: 750-850 haste, 1250-1350 resilience, 3100+ spell power, 200-250 mp5 (varies on setup and gearset).
/stopcasting /cast [target=focus, exists] Silence; Silence
Cancel your current cast and casts Silence on your focus target (if you have one, otherwise it will cast on your target).
- show divine hymn
/cast inner focus /cast divine hymn
Casts Inner Focus (100% reduced mana cost for next spell), then casts Divine Hymn.
- showtooltip Shadow Word: Death
/cancelaura Power Word: Shield /cancelaura Divine Aegis /cast [target=focus] shadow word: death
Cancels your Power Word: Shield and Divine Aegis then casts SW: D to prevent getting sheeps.
/cast !Mass dispel
Casts Mass Dispel without canceling the "ring" which shows where to dispel.
/cast [target=party1] dispel magic
Dispel macro for whoever is in party slot 1.
/cast [target=party2] dispel magic
Dispel macro for whoever is in party slot 2.
/cast [target=player] power infusion
Power Infusion on myself.
- showtooltip Shackle Undead
/target Ebon Gargoyle /cast Shackle Undead /targetlasttarget
Shackles the DK Gargoyle without losing target.
/cast shadowfiend /petattack /cast [target=target] Shadowcrawl
Uses Shadowfiend and uses Shadowcrawl on your current target if you spam it.