Frost Mage (Wrath of the Lich King)
Frost Mage: Are casters who specializes in Frost Magic. They are great with CC(Crowd Control), survivability, and one of the most recommended specialization for Mages in PvP.
A strong point of the Frost Mage are their Crowd Controls especially their slows/snags. This feature of the Frost Tree makes it a desirable specialization to "Kite" with. Their survivability is also a lot more efficient than other specializations of the mage due to the ability Ice Barrier. Their damage in general is lower than that of a fire or arcane mage, this is why most people tend to avoid frost mages for PvE and that is why this Wiki entry will be focused on PvP mostly.
The main damaging skill for a frost mage is Frostbolt. With the talents in the frost tree it deals about the same damage as Fireball, but with some frost talents you can get some really nice procs with it.
- Frostbite (Frost, Tier 1) - Gives your Chill effects a 5%/10%/15% chance to freeze the target for 5 sec.
- Improved Frostbolt (Frost, Tier 1) - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
- Ice Shards (Frost, Tier 2) - Increases the critical strike damage bonus of your Frost spells by 33%/66%/100%.
- Icy Veins (Frost, Tier 3) - Hastens your spell casting, reducing cast time of all spells by 20% and increases the chance your chilling effects will Freeze the target by 10%. Lasts 20 sec. (3 min cooldown)
- Shatter (Frost, Tier 4) - Increases the critical strike chance of all your spells against frozen targets by 17%/34%/50%. Shattered Barrier (Frost, Tier 7) - Gives your Ice Barrier spell a 50%/100% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.
- Ice Barrier (Frost, Tier 7) - Instantly shields you, absorbing X damage. Lasts 60 sec. While the shield holds, spells will not be interrupted. (30 sec cooldown)
- Brain Freeze (Frost, Tier 9) - Your frost damage skills with chilling effects have a 5%/10%/15% change to cause your next Fireball or Frostfire bolt spell to be instant cast and cost no mana.
- Summon Water Elemental (Frost, Tier 9) - Summon a Water Elemental to fight for the caster for 45 sec. (3 min cooldown)
- Chilled to the Bone (Frost, Tier 10) - Increase the damage caused by your Frostbolt, Frostfire bolt and Ice Lance spells by 1%/2%/3%/4%/5% and reduce the movement speed of all chilled targets by an additional 2%/4%/6%/8%/10%.
- Deep Freeze (Frost, Tier 11) - Stuns the target for 5 seconds. Only usable on frozen targets.
The basic frost mage build always has 51 points in frost, there are some hybrid builds, but they are far less popular. http://talent.mmo-champion.com/?mage#_CXdGgz57sKz3fe,f89OeR,12213
This is the average frost mage build. Of course minor things can be adjusted.
Frostbite could be used with only 2 talents in it.
Frost Warding can be changed with Permafrost.
Precision is a good talent for raiding.
Improved Blizzard is a must have if you want to solo grind mobs.
Improved Cone of Cold is also great for solo farming mobs.
Winter’s Chill is only 2/3 in this build because almost every skill you cast applies it, so it is easy to keep full stacks on your target.
Enduring Winter rank 1 is for the replenishment buff.
PvP Major Glyphs:
Glyph of Ice Barrier
Glyph of Evocation
The above glyphs are needed for the purpose of survivability, and it is unwise to change them. The third glyph is optional. Some valid choices for the third glyph are:
Glyph of Icy Veins
Glyph of Iceblock
Glyph of Frost Nova
Glyph of Polymorph
The minor glyphs are there for obvious reasons. If you do not spec in Frost Warding those 2 can be changed for pretty much anything. The Glyph of Slowfall is rather important in PvP, since you should use it to prevent a little dispelling.
The main skill of a frost mage is Frostbolt, and should be used whenever possible. Other skills that should be used a lot are Fireblast, Ice Lance, Frostfire bolt, Frost Nova and Cone of Cold. Because you should be kiting most of the time, you do not have a rigid rotation (like most classes). Instead, you'll have skilled combinations that increase your damage output according to (a) the spells the enemy has used/is casting, (b) the debuffs and buffs the enemy has, and (c) your own buffs, debuffs, and health.
For a frost mage, the shatter combo is your most important combo. For this your enemy has to be frozen. When the target is frozen, start casting Frostbolt, and as soon as you're done casting, cast Ice Lance. If done correctly both skills will gain the bonus of frozen (Frostbolt = +50% crit, Ice Lance = 3x damage).
Another useful combo: When a target is frozen, cast Frostbolt, and before it hits, cast Deep Freeze. Doing this will give you an extra cast against melee classes without them being able to come close to you.
- Frostbolt rank 1 – This is really important against melee classes. This rank applies the same slow as every other rank, but the cast is less then a second. This is a must if you are trying to kite someone.
- Slowfall – This will give the player an extra buff, and is great while fighting against other mages, to counter there Spellsteal. It can be used against other dispellers, like Shamans or Priests, but try to avoid doing so during combat against them, it takes to much time in that case.
- Counter Spell – This skill is not only to interrupt casting. With the talent of Improved Counter Spell it should also be used to prevent people with a lot of instant casts to do something at crucial moments. It should also be used against Death Knights, because of the amount of skills that they use. Counter Spell is also a great skill if you are fighting against Warriors in a 1 versus 1. Since the talent of Improved Counter Spell does not reflect, you will not get silenced if the Warrior Spell Reflects it, this means that you can waste there Spell Reflect without receiving any damage or activating global cooldown.
- Mirror Images – Casting this skill will make all enemies un-target you. The skill is partly bugged, and if someone was casting on the player already, it will not get interrupted. So try to activate it before the enemy starts casting at you. It will also make pets stop attacking you.
- Fake cast – This is not only for Mages, but it is still important. While playing against a class that is able to interrupt, especially other mages (8 second Counter Spell) or Shamans (4 seconds silence), try to fake cast. This means that the player starts casting, but stops somewhere half way to prevent from getting silenced. Do not forget to do this, but try not to over-do it.
- Armor – A Mage has 3 types of armors: - Ice Armor: Increases Armor by X and frost resistance by Y. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. - Mage Armor: Increases your resistance to all magic by X and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. - Molten Armor: Causes X Fire damage when hit, increases your critical strike rating by 35% of your spirit, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. - For a frost Mage it is important to change the Armor skill they use depending on the situation. The types it should use is Ice Armor (against melee classes) and Mage Armor (against caster classes). If needed they can and should be switched, even in combat.
- Ice Block – If you are grinding a load of mobs, it is easiest to have them all near each other. The easiest way to do this is, after pulling them all, casting Ice Block, and waiting until they are all near the player. Then dispelling it, casting Frost Nova and Blinking away.
The gear of a frost Mage is purely depending on the play-style of the person using it. There are a lot of valid choices. A lot of frost Mages prefer to stack haste on there gear. This will increase your damage output.
For a frost Mage haste rating is of more worth then critical strike rating in general, this is because of the Shatter talent.
It is important to get hit rating capped. For PvE the hit rating should be 446 hit rating (17%), in PvP this should be around 5%.
It is advisable to get 120 spell penetration. This will make sure your damage does not get reduced if the player is fighting a Paladin or an other Mage.
A frost Mage in PvP does not necessarily have to wear PvP gear. If played well, the player will not get hit a lot, and Ice Barrier absorbs a lot of damage.
A Mage is, more then other classes in PvP, depending on keybinds. It is highly advisable to at least use a few keybinds, because of the amount of important skills one has.
In order to play a Mage more efficiently it is advisable to use macro’s. Some important ones are:
/cast [modifier:shift,target=focus] counterspell; counterspell
/cast [modifier:alt,target=focus,exists,harm] Polymorph; [exists,harm] Polymorph;
Cast/remove Ice Block:
#showtooltip Ice Block
/cancelaura Ice Block
/cast Ice Block
Water Elemental/Freeze on one button:
#showtooltip [nopet] Summon Water Elemental; Freeze
/cast [nopet] Summon Water Elemental/click PetActionButton5